CO-OP HORROR
Underpaid Exorcists – Map 2
A co-op horror map developed within an existing project, combining exploration, environmental interaction, cooperative problem solving, encounters, objective progression, and extraction.
Case StudyGame projects I've built or contributed to, with short case studies on what I worked on.
A co-op horror map developed within an existing project, combining exploration, environmental interaction, cooperative problem solving, encounters, objective progression, and extraction.
Case StudyA third-person survival combat prototype built in Unreal Engine 5, featuring Blueprint-driven combat, enemy AI, interactive objectives, and first/third-person camera switching.
Case StudyA 3D endless runner focused on responsive movement, obstacle avoidance, and core gameplay systems.
Case Study