Who I am

I’m a Gameplay Developer building responsive mechanics, reusable systems, and playable prototypes with Unreal Engine and Unity. My work focuses on player movement, combat, enemy behaviour, UI, input, and turning gameplay ideas into functional experiences through Blueprint and C#.
- Current focus
- Currently deepening my Unity and C# knowledge through hands-on development while building my own dream game project on the side.
- Skills
- Tools
- Languages
- Location
- Eskişehir, Türkiye · Open to Remote and Relocation
- Availability
- Open to junior gameplay developer roles, internships, and game development opportunities.