Gameplay systems, broken down

Each entry is one mechanic: what it does, how it's built, the problem it solved. Short and technical.

Isometric Gameplay Systems

An isometric gameplay prototype featuring mouse-based aiming, weapon handling, trace-based targeting, and a custom camera occlusion system that keeps the player visible behind level geometry.

Open

Modular Power-Up Station System

A reusable upgrade station system that presents the player with three gameplay modifiers and applies the selected upgrade directly to character stats.

Open

Attack Trace & Heat Risk System

A work-in-progress UE5 Blueprint combat system featuring collision-based attack tracing, hit/miss detection, and heat-driven risk–reward mechanics.

Open