Isometric Gameplay Systems
An isometric gameplay prototype featuring mouse-based aiming, weapon handling, trace-based targeting, and a custom camera occlusion system that keeps the player visible behind level geometry.
OpenEach entry is one mechanic: what it does, how it's built, the problem it solved. Short and technical.
An isometric gameplay prototype featuring mouse-based aiming, weapon handling, trace-based targeting, and a custom camera occlusion system that keeps the player visible behind level geometry.
OpenA reusable upgrade station system that presents the player with three gameplay modifiers and applies the selected upgrade directly to character stats.
OpenA work-in-progress UE5 Blueprint combat system featuring collision-based attack tracing, hit/miss detection, and heat-driven risk–reward mechanics.
Open