// portfolio

Çağıl Özenli

Game Developer

I build the systems that make games feel good to play.

Who I am

Çağıl Özenli

I’m a Gameplay Developer building responsive mechanics, reusable systems, and playable prototypes with Unreal Engine and Unity. My work focuses on player movement, combat, enemy behaviour, UI, input, and turning gameplay ideas into functional experiences through Blueprint and C#.

More about me
All work

Gameplay systems, broken down

Focused write-ups of individual mechanics — movement, interaction, combat, UI & input.

Isometric Gameplay Systems

An isometric gameplay prototype featuring mouse-based aiming, weapon handling, trace-based targeting, and a custom camera occlusion system that keeps the player visible behind level geometry.

Open

Modular Power-Up Station System

A reusable upgrade station system that presents the player with three gameplay modifiers and applies the selected upgrade directly to character stats.

Open

Attack Trace & Heat Risk System

A work-in-progress UE5 Blueprint combat system featuring collision-based attack tracing, hit/miss detection, and heat-driven risk–reward mechanics.

Open
Open Systems Lab

Contact Me!

Looking for my first role in gameplay programming — full-time or internship. The fastest way to reach me is email.