ÇAĞIL ÖZENLİ

GAME DEVELOPER

I build gameplay systems and playable experiences.

Greybox test scene placeholderA stylised block-out level: grey platforms, a generic mannequin with a collision capsule, debug rays, an animation state timeline, and WASD / gamepad input hints. Placeholder art, to be replaced with a real capture.velocityCAPSULEANIM STATEIdleRunJumpLandWASDGREYBOX // PLACEHOLDERtest scene · not final art
Placeholder greybox — will be swapped for a real engine capture.
Selected Work
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GAME PROJECT

Project coming soon

Case Study
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PROTOTYPE

Project coming soon

Case Study
All work
Systems Lab

Gameplay systems, broken down

Focused write-ups of individual mechanics — movement, interaction, combat, UI & input.

Player Movement

Interaction

Combat System

UI & Input

Open Systems Lab
About

Who I am

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Bio coming soon

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More about me
Contact

Let's Talk

Open to junior game developer roles and internships. The fastest way to reach me is email.

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